Scenarios
A scenario gives you a start, a time limit and objectives. Open Scenarios… from the main menu or the File menu, pick one to read its briefing, objectives and rules, and press Start.
Winning and losing
- Your objectives are measured at every daily closing (06:00), over your whole estate.
- You win when all of them are met at once, at as many closings in a row as the scenario asks for.
- You lose when you go bankrupt, or when the last day's closing passes without a win.
The Objectives panel (⌥⌘O) shows each objective with its progress, how many closings are left and how many in a row you have held, the scenario's rules and its news.
After the result you can Keep Playing on the same estate as free play, go back to the scenarios, or return to the main menu.
Objectives
| Objective | Counts |
|---|---|
| Population | residents and workers (not staff) |
| Units let | units with a tenant or owner |
| Cash | cash after the closing |
| Daily profit | the day's operating result: rent and running costs, not construction |
| Building class | the best class reached |
| Reputation | the best reputation |
| Average elevator wait | a maximum; banks with enough riders |
| Properties | plots you own |
Stars and points
A won scenario earns up to three stars: one for winning, one for winning in the first 60 % of the time, and one when every objective beats its target by 25 %. Points reward winning early, beating the targets and a good reputation. Your best result per scenario is kept on this device (and in iCloud if you use it).
Events and rules
Scenarios can script events: news, a rush or a slump in demand, a grant for reaching a milestone, a fine for missing one, a change in the weather, or a fire. Some also set rules: rooms you may not build (their tools show a lock), a height limit, a loan limit, fixed rents, or no staff.
The scenarios
| Scenario | Difficulty | Goal |
|---|---|---|
| First Tower (Tutorial) | Easy | Your first building, step by step; let four units |
| Opening Day | Easy | 16 units let and a daily profit of $12,000 in 10 days |
| Harbour Revival | Medium | 100 people and a profit in Saltmere, held for 3 days |
| Three Properties | Medium | Three properties, 160 people and a daily profit of $10,000 |
| Crown Prestige | Hard | A Class A building in Harrowgate with short elevator waits |
| Skyline | Hard | 600 people with waits under a minute, in profit, for a week |
| Lean Tower | Hard | An office tower of twelve floors at fixed rents, with no staff |
The tutorial
First Tower shows a tutorial panel on the left: the step to do now, with a link to the chapter of this manual that explains it, and the list of steps with a tick for each one done. The game starts paused, so you can build the first rooms in peace. Close the panel with its × and bring it back with the graduation-cap button in the view controls.